Saturday, April 26, 2025

Some More Thoughts About a Great War Naval Campaign


Kapitän zur See Karl Von Muller, Emden's captain.

Grateful to Thomas Brandsetter, a reader of this blog, and with a cracking good blog of his own, for suggesting that I look at a YouTube video of a fantastic naval campaign, The Hunt for the Goeben
 which was great fun to watch and chock full of ideas worth stealing.  I especially liked how the GM focused it on the Goeben, but added friction between allied (French and English) forces, and also included the Austrian navy as a player.  I also admired how requiring that French troop convoys be escorted from N Africa to France added strategic constraints for the allies and possible targets for the German and Austrian players.

The 1914 campaign I'm contemplating is a little more abstract (area movement vs hex movement in the Goeben campaign) but there are allied navies (the French and Russians have several ships in the N Pacific and the Japanese may enter the war - think of the language problems), there are also allied troop convoys to be escorted, and adding Von Spee's squadron as a possible threat would keep the allies honest and give the star of the show, the Emden, some potential cover and helpful diversions of enemy hunters.

As an example of the area movement system I'm contemplating, here's a portion of the map from Avalanche Press' Cruiser Warfare, showing dispositions at the end of the Aug I turn (turns will be biweekly, two a month).  Ships can move one area a turn.

Here Emden has slipped out of Tsingtao at the start of hostilities, leaving ahead of a French and English fleet which are now blockading the German-held port; Emden's goal is to unite with Von Spee's squadron at a pre-arranged location and receive further orders.  Meanwhile, the rest of Admiral Jerram's China Squadron is keeping station in the South China Sea in case Emden tried to head south.  Unlike the Goeben game where ships move through specific hexes, the mechanic I am taking from Cruiser Warfare allows a ship or group of ships to search within an area each turn, with success after applied modifiers on a 5 or 6 on 1d6.  A "6" means that the searchers achieve surprise, rather like HMAS Sydney surprising Emden at the Cocos Islands.  I'm considering changing the mechanic slightly and using a d8 or even a d10, just to give the raiders more of a chance.

Once a ship is sighted, the next step is to determine time of day.   I think merchant ships will automatically be sighted during the day, but for encounters between hostile warships I'm thought of a d6 to determine AM or PM and a d12 to determine the hour of contact.   The next step would be a mechanism to determine the distance of the contact (close, medium, far) and that might be up to the player, eg "You see smoke of [# of ships] on the horizon, do you wish to investigate or to steer away from the smoke?".  After that it would be a matter of the relative speed of the ships, possibly limited by damage from a previous encounter or coal supplies, to see whether a fight happens.

Thinking about the time of day a fight might occur led me to investigate night-fighting according to Naval Thunder: Clash of Dreadnoughts (NTCD), the rules I will be using for this campaign.  The German Navy put great stock in night fighting, and you may recall that at Jutland several British ships were mauled when they got caught in searchlights and gunfire.  In NTCD, the German player enjoys a first salvo at night, which means that a German raider might have a better chance to survive a combat if at night.

To test that proposition, I introduced two likely opponents, SMS Koenigsberg, sortieing from her starting position in East Africa, and the HMS Weymouth (below).


Both ships are light cruisers, but Weymouth has superior guns (6 inch vs 4 inch) and can take more damage (22 damage points to the German 14).  Both ships are lightly armoured, so any hit had a good chance of penetrating and causing critical damage.   Since I was pressed for time, I used the mapboard from the old Avalon Hill game Wooden Ships and Iron Men, and the counters from Avalanche's Cruiser Warfare.  I used the stats and rules from NTCD.


I played three encounters, starting at medium or close range and in all three fights the German first salvo was a definite advantage.  In the first fight, Weymouth obligingly exploded from a magazine hit before it could return fire.  In the second and third, Weymouth returned fire but also lost, though not before causing enough damage to Koenigsberg to make her future raiding career precarious.  The lesson is that while the German player should avoid battle whenever possible, a night fight offers the best chance of survival.

Next steps:  
1) keep play testing
2) write a simple set of rules and briefings for players (reach out if you're interested in a slow PBEM campaign)
3) recruit some players for a June start
4) build more model ships!

Thanks for reading and always grateful for your ideas and suggestions.
Cheers and blessings,
MP+





Monday, April 21, 2025

Mustering Into Service: Rostovski Regiment (SYW Foundry Figs)

Marching out of the basing depot and mustering into the Czar's service is this new regiment for my Russian Seven Years War army.  These are 28mm Foundry figures, Russian infantry in red waistcoats, and they fly the banner of the Rostovski Regiment (flags by Adolfo Ramos).   They are mostly painted using the Foundry tri-tone system.

The Rostovski Regiment was formed under Peter the Great and fought in several of the big battles in Eastern Prussia, including Gros-Jagsersdorf and Zorndorf.


I always try to add Foundry's character packs to my large units and there are some tucked into these bases.  On the left below, Fyodor still wears his servant's wig that he felt privileged to wear as valet to young Sasha Grigorevich Solovev.  Now that the master is a lieutenant commanding the colour party, Fyodor is his self-appointed bodyguard. 

Private Gervasi Stepanov is mindlessly cheerful and always does his best to improve morale.


Private Morozov is getting a bollocking from his corporal for picking his nose in ranks.


Isaak Osipov is boasting about the rabbit he shot while on picket duty, "Clean through the skull, like that Jager I potted at Gros-Jagersdorf, remember?"  Looks like I need to revisit Isaak's bayonet with some silver paint!

Captain Sergei Kovalev inspects his men before they go on parade.   The good captain is on a single base for games using Sharp Practice.  I like how the Foundry Russian officers in this set all carry carbines, it gives them a business-like look.


Father Mikhail Mikhailovich blesses the regiment's colours.

Good opportunity to put all of my Russian SYW army on parade.  I definitely need more light cavalry!

Many thanks for looking, and blessings to your brushes!  Happy Easter.MP+




Wednesday, April 16, 2025

Swan of the East: Considering An Early WW1 Naval Campaign

 Some years back (2018 seems almost idyllic when viewed from the present) I had the good fortune to take some leave in Australia following a brief assignment at the Australian Forces Chaplain School in Canberra.  It was enough time to get to know Melbourne and Sydney and to generally fall in love with Oz.   Our hotel in the Sydney business district was beside Hyde Park, and strolling one day I came across both the Anzac Memorial and this trophy monument, a Great War naval gun.


At the time I knew enough about the Great War at Sea to recognize the name of SMS Emden, the famous German raider that gained a piratical but chivalrous reputation before being finally cornered and sunk by the Australian cruiser HMAS Sydney.  This 4.1 inch (10.5cm) gun was one of several recovered from the wrecked German light cruiser and was presented to the City of Sydney in 1917.  

At the time I made a mental note to learn more about the Emden, but it had to wait for six years until I went down a hobby rabbit hole of naval gaming.   That lead me to start collecting 1/2400 scale naval models from both world wars from GHQ.  Of course at some point I was bound to order an Emden model, which is currently almost painted and nearly ready for basing.


While this and some other GHQ Great War models were on order, I picked up this book by Wes Olson when tempted by a Naval and Military Press book sale, and it did not disappoint.  

 Olson's account of Emden's brief career is gripping, and his blow by blow account of her duel with Sydney was very conflicting, as I was cheering for both sides.   Of course he tells the amazing story of how Emden's Number One, von Mucke, who was ashore on a raiding mission when the battle started, led his party across the Indian ocean in a leaky sailing boat, how they fought Bedouins in Yemen, and were finally feted when they reached friendly Constantinople.  I realized that Olson provided more than enough material and inspiration to think about a WW1 naval campaign based on the Emden's career.  But how to structure it?


I then recalled that my gaming library's shelf of shame had a small game published by Avalanche Press called Cruiser Warfare (CW).  I've played other Avalanche naval games and found the tactical system wanting, but I had a second look at CW and realized that it could give me the framework for a campaign game.  CW provides an area map for ALL THE SEVEN SEAS!, simple rules for searches, raiding, convoys, coal supplies (vital in this period and the Kriegsmarine's Achilles heal), and a complete OOB for the German raiders and for the RN and allied fleets that hunted them down.  Of course the game includes Emden:


And her nemesis:  


The objective of the campaign game for the Germans is to rack up points by commerce raiding and knock off weaker allied warships, while the Allies want to protect their convoys and run the Germans down, focusing of course on their most powerful foes, Von Spee's East Asia Squadron.  

While the whole campaign is tempting, I concluded that a simple proof of my concept would focus on the Emden, starting with the outbreak of hostilities when she was in the German colony port of Tsingtao.   Her task is to escape Tsingtao before the Royal Navy blockading force arrives, find Von Spee and receive his orders for solo raiding.   The Allied goal is to find Emden (SOS calls from merchant ships are clues to her location) and sink her before she can do too much damage.   Any encounters between Emden and allied warships will be played out on the tabletop using Naval Thunder Clash of Dreadnoughts rules, although the game will likely end with one battle, as Emden is a gallant but fragile light cruiser, and naval warfare in this period was a pretty bloody rock paper scissors affair where speed and gunnery advantages were all (as proven by the Coronel and Falklands battles where the Germans outclassed the RN and then were in turn outclassed).  

I think there's the potential for a good internet-PBEM game here, with one player playing the role of Emden's Captain Muller and other players commanding various allied squadrons in a cat and mouse game.  A more complicated game could add two more German players commanding the solo raiders Karlsruhe and Dresden, but that's too ambitious for now.

So that's the concept, and once my Holy Week obligations are over, I hope to tinker with it some more and report on Emden's progress in a test game.  Stay tuned, me hearties!

Blessings to your gaming,

MP+





Monday, April 7, 2025

Canadian Wargamer Podcast Episode 28, With Byron Mudry of Northern Lights Terrain

 James and I recently chatted with a lovely fellow named Byron Mudry, owner of a thriving Winnipeg-based business in MDF wargaming terrain and bits called Northern Lights Terrain.  We also chatted about the wargaming scene on the Canadian prairies, as well as games he is currently excited about, including Trench Crusade, and finished up talking about wargaming Canadian Great War military history.  Give it a listen!  MP+

Tuesday, March 25, 2025

Foundry Roman Legionairies

Marching off the painting table and mustering to the eagles this week are eight 28mm Roman legionaries from Foundry.  They are sculpted wearing mail shirts, so they don't have that classic segmenta lorica look of Romans in the films, but I think they look well enough, and from what I understand, there would be a variety of armour types in the same legion.

As I noted in a previous post, there shields are hand painted.  Sometimes seeing another painter's work, in this case a far better painter than I, provides inspiration to say "I could try that" and I'm glad I did rather than try to find shield transfers that would be the same size as the Foundry shield blanks.   The results are a bit uneven, but I have another 24 in the painting queue to practice my skills on!


Another decision that I made while painting was to give them simple linen shirts, unlike the film Romans who always seem to wear the brightest red fabric even though they're grunts.   I like the "warriors for the working day" look.  I did make a concession to the movies by giving them red neckerchiefs.


These are the first proper legionaries that I've added to my Roman force, all the other figures thus far are auxiliaries.    It will be interesting to see how some rules, like Hail Caesar or Three Ages of Rome, rate the difference.   In a build your own army points system, like Midgard, I think you'd rate them as Heavy Infantry, but not sure they would have any better armour rating than auxiliaries.   Bears thinking on.

Thanks for looking and blessings to your brushes!
MP+


Monday, March 24, 2025

Miss Maple, A Pulp Investigator

Every now and then I find it's pleasant to have a figure in the panting queue that isn't part of a project or an army I'm building, but is simply a pleasant diversion.   Bob Murch's Pulp Figures line fits that bill perfectly.   This Murch figure is a lady investigator with a kitty, who I've named Miss Maple.    Aided by her clairvoyant kitty, Justin, she's investigating a nefarious plot to rename Canada the 51st state.   She has goggles pushed up into her brunette curls, so she seems to be ready to move quickly.  Justin must be more patient with motor vehicles than my cat is!


The kitty is painted in tribute to my own buddy, Marshal Luigi, who sometimes graces this blog.  The paints are a mix of Vallejo, Foundry, and craft paints.


I've started using clear Litko bases for my pulp figures, as they work well with a variety of matts and backgrounds.   I suppose Miss Maple could be assisting some Mounties I painted a ways back, if I ever resurrect my Rockies Aflame project.  Hmmm.

Thanks for looking and blessings to your brushes.

MP+

Sunday, March 16, 2025

Shipyards Update 2: Naval Warfare Bases

 A few weeks back I showed some work in progress on basing GHQ 1/2400 scale model warships.

After some trial and error with cutting techniques, and thinking through some standard base sizes for ship classes, I've made some progress.  Here is HMS Hood steaming proudly alongside my first trial piece, a Flower class corvette.  The wake and bow waves are a combination of white carpenter's glue mixed with off-white paint.  It would have been nice to put them on a proper sea mat, but I had to settle for slapping them down on the dining room table.


I try not to look too suddenly at the Hood model just in case it blows up.

Also finished is a little Great War RN squadron, two Calliope class light cruisers with an escort of three K or Acasta class destroyers.


I figured as these are all light ships, I would exaggerate the wake to suggest travel at speeds.

I find that painting these ship models is actually easier than cutting and painting the bases.

Next up:  Prince of Wales, Bismarck, and Prinz Eugen - of course.

Cheers and blessings to your brushes, MP+


Blog Archive

Followers